It's been a while since I entered a gamejam and I won't be able to make it to the next #LudumDare, so I decided to enter MiniJam 130 with another game in #Scala.
The themes are "Lunar" and "10 Seconds", so I went for the least original idea: A lunar lander clone with a 10 second time limit.
As usual, you can play it on itch.io and check the source code on GitHub.
There are quite a few performance issues (don't try it on Firefox) and I found quite some bugs in Minart during the development. However, it's going to take me a while to fix them, so that will have to wait for a post-jam version.
One of the reasons I like to enter jams once in a while is to find bugs/problems in Minart. On that regard, this was clearly a success.
After 6 months working on it, I finally released Minart 0.5.0-RC1, now with sound support.
This new version also drops #Scala 2.11 support, which was a pain to maintain.
I've been testing it with my previous #LudumDare entries and it seems to work pretty well. Once I've ported everything and am sure there are no obvious bugs I'll release the final version (and maybe write a blog post about it).
In the meantime, and unrelated to audio, this new version also comes with a bunch of performance improvements, so I can finally release Twotm8-native, an example GUI application in Scala Native. Check it out!