Back to to the topic of #PS2 games, I've been playing Dark Cloud lately.
The game has some pretty cool and fun ideas, like the weapon building and the city building. I also think that the concept of "back dungeons" is kind of nice (even though the execution is a bit lacking).
I remembered that the random dungeons were a bit repetitive but I completely forgot how grindy the game feels.
Every god damn dungeon:
- Here's a new character!
- You'll have to use it in the dungeon boss
- It comes with the base stats, so you need to drink water ever five minutes
- You only have the weak base weapon that keeps breaking
- The shops don't sell weapons for that character yet
So you really have no choice but to grind that character and keep leaving the dungeon to buy water and repair items.
And, as if that wasn't enough, there are basically 3 types of special levels:
- You can only use the new character
- You get thirsty faster
- You lose experience when you fight
WHY???