João Costa @JD557@blog.joaocosta.eu Follow

Portuguese software engineer at Kevel.

My instance is running on a small server so please #nobot

Web

https://www.joaocosta.eu/

GitHub

https://github.com/JD557

Twitter

https://twitter.com/JD557

Itch.io

https://jd557.itch.io

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João Costa's avatar
João Costa
@JD557@blog.joaocosta.eu

I've been playing the first Jade Cocoon lately - I played that demo a lot when I was younger, but had never played the full game.

It's not the greatest game ever, but I had fun and it didn't overstay it's welcome (~15 hours. I don't have time for long RPGs anymore 😅). I would say it holds up pretty well, especially for a game with tank controls, and the fusion system still remains impressive.

However, I was extremely disappointed with the ending cinematic... It's a low-FPS (with obvious blending between frames) FMV with the in-game character models.

While usually I would be fine with it, this game starts with an incredible animated opening!

I was really expecting that there would be more of that. Although I wouldn't be surprised if that got cut for budget reasons.

It's not easy to show in side-by-side screenshots (as the animation quality makes a big difference) but man, what a downgrade.

Jade Cocoon: Story of the Tamamayu - Wikipedia en.wikipedia.org
Side-by-side comparison of animated intro and CGI ending
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  • 6 days ago
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Jakub Kozłowski's avatar
Jakub Kozłowski
@kubukoz@mstdn.party

in reply to this object

@JD557 side note, playing a demo and never getting to play the full game is such a universal gamer kid experience

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  • 6 days ago
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