@pikuma@mastodon.gamedev.place
I agree, although I've heard some people arguing otherwise.
And, to be honest, I think if it's a fast movement (See 4:37 @ https://youtu.be/-hSRLmk3nLo?feature=shared&t=277), I don't really care.
I also think that, if your game is unapologetically non-pixel perfect (lot's of high-res post-processing effects) you can kind of get away with it. I still don't like it, but I would say that makes the effect less jarring (e.g. Terraria).
On games that do try to go the retro route... yeah, I just can't unsee that 
Look, I try not to say anything about game design because that's not my thing anyway, but if there's one animation style that grinds my gears is the one that rotates pixelated sprites and completely ignores the orientation of the pixels. 😠