João Costa @JD557@blog.joaocosta.eu Follow

Portuguese software engineer at Kevel.

My instance is running on a small server so please #nobot

Web

https://www.joaocosta.eu/

GitHub

https://github.com/JD557

Twitter

https://twitter.com/JD557

Itch.io

https://jd557.itch.io

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pikuma.com's avatar
pikuma.com
@pikuma@mastodon.gamedev.place

Look, I try not to say anything about game design because that's not my thing anyway, but if there's one animation style that grinds my gears is the one that rotates pixelated sprites and completely ignores the orientation of the pixels. 😠

GIF
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  • 4 months ago
slembcke's avatar
slembcke
@slembcke@mastodon.gamedev.place

in reply to this object

@pikuma For @vexpanse The crunchy aliased look of low res looks great in motion in game, but awful in screenshots or video when they inevitably get resized. So I have an option to render in hires for that. Some players actually like it in game though. 🤦‍♂️

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  • 4 months ago
João Costa's avatar
João Costa
@JD557@blog.joaocosta.eu

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@pikuma@mastodon.gamedev.place

I agree, although I've heard some people arguing otherwise.

And, to be honest, I think if it's a fast movement (See 4:37 @ https://youtu.be/-hSRLmk3nLo?feature=shared&t=277), I don't really care.

I also think that, if your game is unapologetically non-pixel perfect (lot's of high-res post-processing effects) you can kind of get away with it. I still don't like it, but I would say that makes the effect less jarring (e.g. Terraria).

On games that do try to go the retro route... yeah, I just can't unsee that 🤢

- YouTube youtu.be
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  • 4 months ago
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@pikuma@mastodon.gamedev.place
GlaireDaggers's avatar
GlaireDaggers
@glairedaggers@peoplemaking.games

in reply to this object

@pikuma Yep. I lump this stuff right in with "mixels" in terms of how bad it bugs me.

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  • 4 months ago
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